Creating an outpost1/11/2023 When making this outpost or house, I modeled multiple parts separately such as the roof, door, walls, garage, and basement. I used techniques with modifiers such as moving and connecting edges and faces together to create multiple sections for walls and door spaces to create a fit interaction between pieces. It was difficult fitting the pieces together due to exact positioning and scaling but figured out by matching schematics.
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Modeling a house1/4/2023 When making a house in 3ds Max, the tools in editing polygons came back to me such as "bevel", "inset", and "extrude". I did not struggle as much compared to working with the fire hydrant, but proportionate sizes within the houses became difficult. I overcame these problems by taking my time and using different camera angles like right, left, front, and orthographic. I learned how to make better windows and how to make them more realistic, and became more comfortable.
Modeling a Fire Hydrant1/4/2023 When making a fire hydrant in 3ds Max, some techniques came back to me such as using tools under editable poly and using edges, faces, and vertexes to manipulate the object. I struggled with making sure the faces and edges were aligned correctly to create realistic parts on the hydrant. I overcame these problems by managing or when it became unmanageable, I went back and tried different solutions. I learned how to use the modifier list better and a lot of old techniques came back to me.
Author : Jaidon GreenHello, my name is jaidon green. I go to Durham School of the Arts and i love to draw and sketch. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
January 2023
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