Flow Chart/Post9/26/2021 Flow is the feeling of joy and rush when doing an activity that keeps you hooked and going. Flow is like a sweet spot of an activity that keeps us interested, flow can be the thrill of just throwing a ball or running for points or a goal, like in football or other sports. This also happens when playing video games, for example a game I played and really enjoyed and know like the back of my hand has many elements, levels, and parts of the story that keep me in a state of flow. The game i'm referring to is called "Batman : Arkham Knight" which has elements that make the game insanely fun such as the realistic combat, amazing story, fun levels, and missions. These elements keep me in the state of flow that brings joy and distraction to my life. The human-game interactions help the player move into a state of flow by giving you the options of changing your costume, many decisions during combat, and ways to solve puzzles and riddles. In my flow chart, it includes 10 pieces of changes or events during the games story and gameplay. The first piece which is the first and prologue of the story is set in the state of flow introducing us to the characters of the story and setting up the main villain of the story, this was very story engaging. The second piece which is the second part of the story is also in the state of flow introducing a new mechanic or element in the story of the game that the previous did not which is the Bat-Mobile. The third piece which is the first mechanic is introduced during a side mission which is the highly realistic hand to hand combat which is the best at keeping you in the state of flow and is very engaging and fun. The fourth piece which is the second mechanic is puzzles, this is centered in the frustration section because the puzzles can be annoying and hard which interrupts the state of flow. The fifth piece which is the third part of the story introduces a new suit and mechanic called "fear" that takes down multiple enemies which keeps us on the state of flow. The sixth piece is the fourth part of the story that keeps us engaged using combat and puzzles to save firemen, but also reveals a new and more threatening villain that keeps us focused and engaged. The seventh piece is the fifth part of the story that introduces fighting with a partner and dual take downs which keeps on the flow. The eighth piece is the sixth part of the story that mainly uses puzzles which got boring and drove me off the state of flow. The ninth piece is the seventh part of the story which was the most boring piece that involved us being forced to not touch the ground and retrieve items, this interrupted my state of flow of the gameplay. The final piece which is the ending of the story that involved emotional and exciting moments that kept me on the state of flow.
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Unit 1 Growth Reflection - 9/20/219/17/2021 I learned a few from this unit, from skills needed for a job to industry ethics. For the first part of the unit we worked on knowledge on skills and careers in the gaming industry. We learned about different roles and skills for the industry such as the game designer, audio engineer, writer, and much more. Each role had an important impact and takes on different aspects on the product of a game. We later did an assignment where we had to apply for a job that involved skills we were good at. I chose a job that was looking for a concept artist, I wrote a resume and created a info-graphic on Photoshop. This assignment was easy because I chose a role I was good at or comfortable with. We later learned about game history that involved the different times on different games, from pre-modern games and tabletop games to video games. This topic was also easy to understand. The latest topic we learned was about the ESRB rating system and how it worked with specific requirements dealing with age and violence, and also it's history. The topic of ethics was easy to understand, but the rating system topic was more harder to study on for the test which I did well on.
Author : Jaidon GreenHello, my name is jaidon green. I go to Durham School of the Arts and i love to draw and sketch. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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